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The Game Animator's Guide to Maya
The Game Animator's Guide to Maya
Michael McKinley
ISBN: 978-0-470-03857-4
©2006
243 pages
INSTRUCTORS
STUDENTS
TITLE INFORMATION
Description  |  Author Info  |  Table of Contents  |  New to This Edition  |  Sample Chapters
Description
The Game Artist's Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias/Autodesk and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments. Through the discussions and numerous tutorials, students will learn the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects.  

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