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Game Programming: The L Line, The Express Line to Learning
Game Programming: The L Line, The Express Line to Learning
Andy Harris
ISBN: 978-0-470-06822-9
©2007
570 pages
INSTRUCTORS
STUDENTS
TITLE INFORMATION
Description  |  Author Info  |  Table of Contents  |  New to This Edition  |  Sample Chapters  |  Supplements
Table of Contents
Preface.

Chapter 1: Writing Your First Program.

Chapter 2: Working with Data.

Chapter 3: Taking Control.

Chapter 4: Building a Game Foundation.

Chapter 5: Drawing and Events.

Chapter 6: Audio and Basic Sprites.

Chapter 7: Building a Working Game.

Chapter 8: Making Animated Sprites.

Chapter 9: Realistic Movement.

Chapter 10: Building a Game Engine.

Appendix A: The Practice Exam Answers.

Appendix B: GameEngine Documentation.

Appendix C: Distributing Modules and Programs.

Appendix D: Creating Graphics and Sound.

Index.  


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