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Game Programming: The L Line, The Express Line to Learning
Game Programming: The L Line, The Express Line to Learning
Andy Harris
ISBN: 978-0-470-06822-9
©2007
570 pages
INSTRUCTORS
STUDENTS
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Description  |  Author Info  |  Table of Contents  |  New to This Edition  |  Sample Chapters  |  Supplements
Description
Game Programming-The L Line offers the content to start developing the skill set needed to be a game programmer, or to just learn programming skills. The series uses a subway motif to guide students from point A to subject mastery. Students will learn the practical concepts of object-oriented programming for game design using Python, Java, and C and will gain much needed skills as they progress from station to station in a series of clear-cut tutorials on different styles of games. The last stop on their journey will be a finished game program.  

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ComputerTechCat_03-07-07_CP