| Part 1: Introduction
Chapter 1: Possibilities
Chapter 2: Products for People
Chapter 3: Innovation
Part 2: Developing Effective Mobile Applications
Chapter 4: Interaction Design
Chapter 5: Watching, Asking, Probing
Chapter 6: Developing Prototypes
Chapter 7: Evaluation
Part 3: Design Gallery – Directions and Guidelines for Mobile Applications
Chapter 8: Controlling Complex Functions
Chapter 9: Information Access
Chapter 10: Using Photographic Media on Mobile Devices
Chapter 11: Impacting the Community; Impacting the World
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