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Introduction to Programming and Object-Oriented Design Using Java, 3rd Edition
Introduction to Programming and Object-Oriented Design Using Java, 3rd Edition
Jaime Niņo
Frederick A. Hosch
ISBN: 978-0-470-12871-8
©2008
1040 pages
INSTRUCTORS
STUDENTS
TITLE INFORMATION
Description  |  Author Info  |  Table of Contents  |  Detailed Contents  |  New to This Edition  |  Hallmark Features  |  Supplements  |  CourseSmart
Detailed Contents
Chapter O. Introduction to object-oriented software design.

Chapter 1. Data abstraction: introductory concepts.

Chapter 2. Defining a simple class.

Chapter 3. Designing interacting classes.

Chapter 4. Conditions.

Chapter 5. Programming by contract.

Chapter 6. Testing.

Chapter 7. Building a text-based user interface.

Chapter 8. The software life cycle: building a complete system.

Chapter 9. Specifying clients: interfaces.

Chapter 10. Class extension and inheritance.

Chapter 11. Modeling with abstraction.

Chapter 12. Lists.

Chapter 13. Arrays.

Chapter 14. Sorting and searching.

Chapter 15. Failures and exceptions.

Chapter 16. Stream i/o.

Chapter 17. Building a graphical user interface.

Chapter 18. Integrating user interface and model: the Model-View-Controller pattern.

Chapter 19. Recursion.

Chapter 20. Generic structur5es.

Chapter 21. Implementing lists: linked implementations.

Chapter 22. Iterators.

Supplement a. Systems and software.

Supplement b. Programming errors.

Supplement C. Applets.

Supplement d. Enumerations types: the rest of the story.

Appendix i. Compiling, executing, and documenting.

Appendix ii. DrJava.

Appendix iii. Controls and basic Latin: the first 128 Unicode characters.

glossary.

references.

index.  


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