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Description
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This is the first book to utilize computer software (MapleTM and Mathematica®) to do the types of linear programming involved in game theory since Maple can solve linear and nonlinear programs very quickly and easily. This allows students and readers to solve many more advanced and interesting games without spending time on the theory of linear programming. The focus of the book is not on proofs, but some proofs are provided for important results. Algorithms for solution of the games are presented in detail, and interesting applications are used to illustrate the theory.
Related Website http://www.math.luc.edu/~enb/.
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