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Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
Tony Mullen
Erwin Coumans
ISBN: 978-0-470-19280-1
©2008
400 pages
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TITLE INFORMATION
Description  |  Author Info  |  Table of Contents  |  Sample Chapters
Description
Bounce, Tumble, and Splash! Simulating the Physical World with Blender 3D provides a guide to Blender’s sophisticated and sometimes intimidating physics and dynamics tools.  The book gives complete coverage of Blender’s fluid simulation system and all of its latest features; the soft body physics simulation system, including new features for simulating cloth effects; the latest in the particle system, including upcoming features that will revolutionize the way Blender handles hair styling; and the Bullet physics engine, the physics engine for Blender’s Game Engine.  The Bullet physics engine handles a variety of physics simulations, including rigid body dynamics and rag doll physics, and animators can easily use its simulations outside of the game engine.  The book will also cover a number of basic Blender features, such as the wave modifier, which can be very useful for simulating natural phenomena. Written in a friendly but professional tone the book will focus on practical, visual examples in full color, with clear, in-depth explanations of all the steps taken to achieve each effect, and why specific choices were made.  

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