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Advanced Maya Texturing and Lighting
Advanced Maya Texturing and Lighting
Lee Lanier
ISBN: 978-0-471-79404-2
©2006
384 pages
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Description  |  Author Info  |  Table of Contents  |  New to This Edition  |  Sample Chapters  |  Supplements
Description
Advanced Maya Texturing and Lighting is a culmination of the author’s professional and teaching experience. He learned advanced techniques working on such films as Mortal Kombat and Shrek, and as an instructor he craved an in-depth book that taught shop-tested and professional texturing, lighting, and rendering methods. His book begins with an introduction of lighting concepts, moves into a thorough explanation of texture mapping and Maya’s hidden features for achieving great results, then provides the most thorough exploration ever published of Maya’s Hypershade (where animators create connections between shaders, texture maps, lights, cameras, and geometry), and concludes with a detailed look at rendering in Maya, including everything from batch rendering to global illumination workflow and HDRI techniques.  

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