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Advanced Maya Texturing and Lighting
Advanced Maya Texturing and Lighting
Lee Lanier
ISBN: 978-0-471-79404-2
©2006
384 pages
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Description
Advanced Maya Texturing and Lighting
is a culmination of the author’s professional and teaching experience. He learned advanced techniques working on such films as
Mortal Kombat
and
Shrek
, and as an instructor he craved an in-depth book that taught shop-tested and professional texturing, lighting, and rendering methods. His book begins with an introduction of lighting concepts, moves into a thorough explanation of texture mapping and Maya’s hidden features for achieving great results, then provides the most thorough exploration ever published of Maya’s Hypershade (where animators create connections between shaders, texture maps, lights, cameras, and geometry), and concludes with a detailed look at rendering in Maya, including everything from batch rendering to global illumination workflow and HDRI techniques.
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