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Description
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This structured coursebook offers complete coverage of game design basics. Divided into three sections, the book starts with a overview of design theory, then progresses to design process and finally covers design production. Throughout the book exercises and assignments offer students and readers structured methods for practicing the steps and techniques covered in the main text. Heavily illustrated with well-known game examples, the book is four-color throughout and is supported by a website that contains links to key websites, sample programs, and more.
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