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The Game Artist's Guide to Maya
The Game Artist's Guide to Maya
Michael McKinley
ISBN: 978-0-7821-4376-8
©2005
240 pages
INSTRUCTORS
STUDENTS
TITLE INFORMATION
Description  |  Author Info  |  Table of Contents  |  Detailed Contents  |  Sample Chapters
Description
Alias' award-winning Maya(r) 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. The Game Artist's Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments.
By following the discussions and tutorials, students will bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. Students will also glean insights from industry professionals and see how Maya has been used in popular games. This book will help students master the skills and techniques needed to excel in the competitive games industry.
 

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