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Description
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Elaine Biech, editor of the Pfeiffer Annuals and author of Training For Dummies has reached out to the four corners of the globe to compile this powerful and exciting collection of classic, and never-before-published business games from the world's foremost game designers in the United States--Thiagi, Peter Block, Mel Silberman, Lorraine Ukens and Steve Sugar among them--as well as unique contributions from overseas game designers in Europe, Asia and Australia.
Presented here are dozens of new games, as well as a sprinkling of game standards that have stood the test of time, and for good reason. Classic or new, they all share one thing in common: all are designed to provide a creative and fun way to engage teams and groups in a collaborative learning activity. Having fun while learning is important, but there also needs to be purpose in the activity: whether it’s accomplishing a specific learning goal, energizing a group, building trust among teams, exploring values, or testing assumptions these games provide this all-important contextual backdrop.
There’s advice, too, for introducing, facilitating and debriefing each game; many include "creative variations" or suggestions for adapting a game either for a particular setting or audience, or to add some zest to one that becomes a facilitator’s favorite. Finally, there’s a wealth of practical advice and essential dos and don’ts to assist and support those encouraged to try games for the first time.
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