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Description
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This exceptional, full-color Autodesk Maya Press title -- produced by Autodesk, the software's creators -- uses an award-winning movie short as the basis for the book's all-new hands-on tutorials. The book allows readers to follow clear step-by-step projects to understand the modeling and animation stages of production. The book teaches how to build models with a variety of surface types and then make them move with a wide range of animation techniques. Readers will learn to make sound decisions from the beginning to save unnecessary challenges further down the pipeline. As a bonus feature, this book also introduces some animation techniques using Alias MotionBuilder.
Topics include:
Polygon Modeling
NURBS Modeling
General Modeling Issues
Tessalation; Texturing
Using layers to organize your work
Creating Skeleton Chains and edit joint orientation
Setting up Single Chain, Rotation Plane, and Spline IK Solvers
Using Set Driven Key to create powerful yet simple control systems
Understanding and using Forward and Inverse Kinematics
Simulating the deformation of clothing using Wire Deformers and Set Driven Key
Drive joint rotation with a Blendshape Slider to help consolidate control windows
Using Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs
Creating complex and subtle character deformations through the use of Clusters and Lattice
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